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In most video games they give you a few options but most of them don't lead anywhere. When the hero is One of the best puzzle games ever made. They act like DVD extras giving a player who is willing to look a greater insight into the game, these included screenshots from old versions, a gallery of assets, wire frame models, a weird flowchart, and other more abstract areas… I’m especially curious about those little purple cubes that were placed in hard to reach areas. Apart from the gorgeous art, loveable life assuring messages and abstract Eno-esq soundtrack, my favorite parts of the game were the Easter egg rooms the developer must have left dotted and hidden about. This is not the case, the world definitely has a set of well defined rules, they’re just generally used in a more ‘left field’ and ‘outside of the box’ context. In all the hype up to its release, I was expecting more illogical puzzles and weird happenstances. I found it to be have less ‘eureka’ moments than expected, instead the game slowly expanded your toolset so that you always had something new to try, whether a new gun (of which there are 5) or piece of information on how the weird and wonderful world worked. It’s brilliant, the difficulty level is just right to let you find your feet before stonewalling you with another puzzle. If Alan Fletcher, Bridget Riley and Spike Milligan had got together to a made a game I think Antichamber would be close. If Alan Fletcher, Bridget Riley and Spike Milligan had got Its nearly 3am, I’ve just completed Antichamber and my brain literally aches. Have Antichamber.Its nearly 3am, I’ve just completed Antichamber and my brain literally aches. Give your brains a break from regular shooters and give them something more interesting to process. A complex mind game that will find fans among art lovers and regular gamers alike. This game is more than just another first-person Portal-inspired puzzle game that appeals to critics using its artistic value. Witness a deep psychological experience with mind-bending challenges that will make you question your sanity and your knowledge about everything you know about how a game works. The main objective is that you never know what to expect in the next step you make. Set inside a vibrant, minimal, Escher-like world, Antichamber is a brain-teaser psychological exploration game where obstacles are a matter of perception and geometry and space should follow unusual rules. Antichamber is a single-player first-person puzzle-platform adventure video game developed by Alexander Bruce. If you love hardcore puzzle games done with style, then this is the game for you.
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